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The q Text Chat is the first tab in the Sidebar. Sending a basic chat message is easy: just type your message into the chat input area and press "Enter". Be advised that any player ased a "Character" from the N Journal tab can choose via drop-down to talk as either themselves their registered name or as their ased character.
This drop-down menu can be found directly below the chat text box. If "Enable chat avatars" is checked off in the y My Settings Tab on the Sidebarmini avatar icons will display to the left of chat entries. The icon will change depending on whether a user is chatting as themselves or as a player ased character. You can hit shift enter while typing in chat commands to get to the next line. Each line will be individually interpreted allowing you to send multiple styles of chat chat rolling, preventing them from being split in the chat by other player's messages.
Rolling dice in Roll20 is easy. In most cases, the formula is the same as the one that's printed in your game's instructions.
For example, you might know that to roll an attack roll you need to roll a "D20 plus your attack modifier". Finally, you can also string multiple rolls together.
After the roll is performed, you'll see the of the roll in the text chat area. Notice that for each group of dice that were rolled, there will be a group of s in parentheses, representing the result of each individual dice that was rolled. You'll also see the total of all the dice values plus modifiers to the right of the equals.
Do note that there is a tab-auto-complete function for names to speed this process. Note: Whispering to a Character will send the message to all Players listed in the controlled chat rolling field, which may include the GM.
This fact is often used to make an "in-character language" Character for Campaign setting languages like Elvish, Dwarven, Orcish, etc. The "Language-character can then be whispered to for only Players who have Characters that understand that language. Be advised that you will emote by whatever you are currently speaking as player or character. Emotes are formatted as center aligned, bold, italicized and set in a brown font and highlight.
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OOC entries always appear as the player e. Instead it will just output your text directly. This might be useful for sharing macros with others while in-game. Recommendation is to have a separate macro to toggle the talktomyself state and then use your other macros that actually do what you want. Information about the default effects' types and colors, as well as instructions on how to build your own custom effects, can be found on the e Fx Tool.
See the first two examples. For custom effects use the following syntax:. You can use basic Markdown syntax in your text chat messages. We don't support the entire breadth of everything Markdown can do like headersbut rather just basic formatting.
Here's a quick rundown:. Note on Code: The extra backtick at the start of the code snippet is required due to the backtick character also being the character used to escape commands.
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Note on Images: Including an image is just putting in a link to an image. If the link ends in.
Sometimes you want to do simple math in your chat. For example posting the damage done by a weapon and subtracting the modifier. To do so you can simply put it into double square-brackets like those []. For example writing a macro for subtracting a miscellaneous from your strength, while your strength is 5 would look like this:.
How to roll dice
This will pop up a message where you put your modifier in which then will be subtracted from your base strength 5. This is for the use of the GM to describe something in a scene. Descriptions are formatted as center aligned, bold, italicized and set in a black font and light grey highlight.
There is an API named emas that can grant players indirect access to this command, by instead typing!
You can now pop-out Text Chat to a new window. To do this, simply double click on the q Chat-icon at the top of the right of your Virtual Tabletop. The chat window will keep a running history of everything entered. This history will persist between sessions, and is always available.
When pressed, it will clear all the current chat history from your chat window while in a game. This doesn't affect the archived chat history that you can access from the Game Details nor does it affect anyone else's view of the chat history.
If you reload your browser, the chat history will be once again visible in the game. Clearing the chat archive can is usually done to if the text chat is acting up, and might have been corrupted. Visit our FAQ! Character Vault.
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